After the (color) player activates a system that contains 1 or more of your units: The (color) player cannot move units into the active system. Then, return this card to the (color) player.
Other
Trade Agreement
Generic
When the (color) player replenishes commodities: The (color) player gives you all of their commodities. Then, return this card to the (color) player.
Other
Political Secret
Generic
When an agenda is revealed: The (color) player cannot vote, play action cards, or use faction abilities until after that agenda has been resolved. Then, return this card to the (color) player.
Agenda
Support for the Throne
Generic
When you receive this card, if you are not the (color) player, you must place it face-up in your play area and gain 1 victory point. If you activate a system that contains 1 or more of the (color) player's units, or if the (color) player is eliminated, lose 1 victory point and return this card to the (color) player.
Other
Alliance
Generic
When you receive this card, if you are not the (color) player, you must place it face up in your play area. While this card is in your play area, you can use the (color) player's commander ability, if it is unlocked. If you activate a system that contains 1 or more of the (color) player's units, return this card to the (color) player.
Other
The Arborec
2
Stymie
Faction
ACTION: Place this card face up in your play area. While this card is in your play area, the Arborec player cannot produce units in or adjacent to non-home systems that contain 1 or more of your units. If you activate a system that contains 1 or more of the Arborec player's units, return this card to the Arborec player.
Action
Replaced by Stymie (Ω) in Codex III
Stymie Ω
Faction
After another player moves ships into a system that contains 1 or more of your units: You may place 1 command token from that player's reinforcements in any non-home system. Then, return this card to the Arborec player.
Other
The Barony of Letnev
2
War Funding
Faction
At the start of a round of space combat: The Letnev player loses 2 trade goods. During this combat round, reroll any number of your dice. Then, return this card to the Letnev player.
Combat
Replaced by War Funding (Ω) in Codex III
War Funding Ω
Faction
After you and your opponent roll dice during space combat: You may reroll all of your opponent's dice. You may reroll any number of your dice. Then, return this card to the Letnev player.
Combat
The Clan of Saar
1
Ragh's Call
Faction
After you commit 1 or more units to land on a planet: Remove all of the Saar player's ground forces from that planet and place them on a planet controlled by the Saar player. Then, return this card to the Saar player.
Invasion
The Embers of Muaat
1
Fires of the Gashlai
Faction
ACTION: Remove 1 token from the Muaat player's fleet pool and return it to their reinforcements. Then, gain your war sun unit upgrade technology card. Then, return this card to the Muaat player.
Action
The Emirates of Hacan
1
Trade Convoys
Faction
ACTION: Place this card face up in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbors. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.
Action
The Federation of Sol
1
Military Support
Faction
At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then, return this card to the Sol player.
Start Of Turn
The Ghosts of Creuss
1
Creuss Iff
Faction
At the start of your turn during the action phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.
Start Of Turn
The L1Z1X Mindnet
2
Cybernetic Enhancements
Faction
At the start of your turn: Remove 1 token from the L1Z1X player's strategy pool and return it to their reinforcements. Then, place 1 command token from your reinforcements in your strategy pool. Then, return this card to the L1Z1X player.
Start Of Turn
Replaced by Cybernetic Enhancements (Ω) in Codex III
Cybernetic Enhancements Ω
Faction
When you gain command tokens during the status phase: Gain 1 additional command token. Then, return this card to the L1Z1X player.
Status
The Mentak Coalition
1
Promise of Protection
Faction
ACTION: Place this card face up in your play area. While this card is in your play area, the Mentak player cannot use their "Pillage" faction ability against you. If you activate a system that contains 1 or more of the Mentak player's units, return this card to the Mentak player.
Action
The Naalu Collective
1
Gift of Prescience
Faction
At the end of the strategy phase: Place this card face up in your play area and place the Naalu "0" token on your strategy card; you are first in initiative order. The Naalu player cannot use their "Telepathic" faction ability during this game round. Return this card and the Naalu "0" token to the Naalu player at the end of the status phase.
Strategy
The Nekro Virus
1
Antivirus
Faction
At the start of a combat: Place this card face up in your play area. While this card is in your play area, the Nekro player cannot use their TECHNOLOGICAL SINGULARITY faction ability against you. If you activate a system that contains 1 or more of the Nekro player's units, return this card to the Nekro player.
Combat
Sardakk N'orr
1
Tekklar Legion
Faction
At the start of an invasion combat: Apply +1 to the result of each of your unit's combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of their unit's combat rolls during this combat. Then, return this card to the N'orr player.
Combat
The Universities of Jol-Nar
1
Research Agreement
Faction
After the Jol-Nar player researches a technology that is not a faction technology: Gain that technology. Then, return this card to the Jol-Nar player.
Other
The Winnu
2
Acquiescence
Faction
At the end of the strategy phase: Exchange 1 of your strategy cards with a strategy card that was chosen by the Winnu player. Then, return this card to the Winnu player.
Strategy
Replaced by Acquiescence (Ω) in Codex III
Acquiescence Ω
Faction
When the Winnu player resolves a strategic action: You do not have to spend or place a command token to resolve the secondary ability of that strategy card. Then, return this card to the Winnu player.
Strategy
The Xxcha Kingdom
1
Political Favor
Faction
When an agenda is revealed: Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead. Then, return this card to the Xxcha player.
Agenda
The Yin Brotherhood
2
Greyfire Mutagen
Faction
After a system is activated: The Yin player cannot use faction abilities or faction technology during this tactical action. Then, return this card to the Yin player.
Tactical
Replaced by Greyfire Mutagen (Ω) in Codex III
Greyfire Mutagen Ω
Faction
At the start of a ground combat against 2 or more ground forces that are not controlled by the Yin player: Replace 1 of your opponent's infantry with 1 infantry from your reinforcements. Then, return this card to the Yin player.
Combat
The Yssaril Tribes
1
Spy Net
Faction
At the start of your turn: Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand. Then, return this card to the Yssaril player.
Start Of Turn
The Argent Flight
1
Strike Wing Ambuscade
Faction
When 1 or more of your units make a roll for a unit ability: Choose 1 of those units to roll 1 additional die. Then, return this card to the Argent player.
Combat
The Empyrean
2
Dark Pact
Faction
ACTION: Place this card face up in your play area. When you give a number of commodities to the Empyrean player equal to your maximum commodity value, you each gain 1 trade good. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Action
Blood Pact
Faction
ACTION: Place this card face up in your play area. When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
Action
The Mahact Gene-Sorcerers
1
Scepter of Dominion
Faction
At the start of the strategy phase: Choose 1 non-home system that contains your units; each other player who has a token on the Mahact player's command sheet places a token from their reinforcements in that system. Then, return this card to the Mahact player.
Strategy
The Naaz-Rokha Alliance
1
Black Market Forgery
Faction
ACTION: Purge 2 of your relic fragments of the same type to gain 1 relic. Then, return this card to the Naaz-Rokha player.
Action
The Nomad
1
The Cavalry
Faction
At the start of a space combat against a player other than the Nomad: During this combat, treat 1 of your non-fighter ships as if it has the SUSTAIN DAMAGE ability, combat value, and ANTI-FIGHTER BARRAGE value of the Nomad's flagship. Return this card to the Nomad player at the end of this combat.
Combat
The Titans of Ul
1
Terraform
Faction
ACTION: Attach this card to a non-home planet you control other than Mecatol Rex. Its resource and influence values are each increased by 1 and it is treated as having all 3 planet traits (cultural, hazardous, and industrial).
Action
The Vuil'raith Cabal
1
Crucible
Faction
After you activate a system: Your ships do not roll for gravity rifts during this movement; apply an additional +1 to the move values of your ships that would move out of or through a gravity rift instead. Then, return this card to the Vuil'raith player.
Tactical
The Council Keleres
1
Keleres Rider
Faction
After an agenda is revealed: You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods. Then, return this card to the Keleres player.
Agenda
The Crimson Rebellion
1
Sever
Faction
ACTION: Place this card face up in your play area, and place the sever token in a system that contains your units, wormholes in that system have no effect during movement. Remove the sever token and return this card to the Rebellion player at end of the status phase.
Action
The Deepwrought Scholarate
1
Share Knowledge
Faction
ACTION: Place this card face up in your play area and gain 1 non-faction, non-unit upgrade technology that the Deepwrought player owns; place this technology on this card. Return that technology to the deck and this card to the Deepwrought player at the end of the status phase.
Action
The Firmament
1
Black Ops
Faction
When you receive this card: If you are not The Firmament, the Firmament player may place 1 face-down plot card in their play area with your control token on it. Then, gain 2 command tokens, gain 2 trade goods, and purge this card.
Other
The Obsidian
1
Malevolency
Faction
At the end of one of your tactical actions: Spend 1 influence to give this card to 1 of your neighbors. You can use this ability even if you are The Obsidian player. At the end of the status phase, if you are not The Obsidian player, remove 1 command token from your fleet pool and return it to your reinforcements.
Tactical
Last Bastion
1
Raise the Standard
Faction
At the end of a combat: Galvanize 1 of your units that participated. Then, return this card to the Last Bastion player.
Combat
The Ral Nel Consortium
1
Nano-Link Permit
Faction
After you activate a system: You may move your structures from adjacent systems that do not contain your command tokens onto planets you control in the active system. Then, return this card to the Ral Nel player.